HP Reverb G2 in Heli-X (VR) image quality
Posted: 14 Nov 2021 22:24
Hi all,
I'm still new to VR and busy figuring out how to get the most out of the visual settings for the applications I like to run on my new G2 (first VR set). Running on a GTX 1070 8GB which seems to do OK so far.
I'm trying to get better anti-aliasing / smoother model in Heli-X. However, nothing I change in the settings seems to give me that. I tried the following:
1) when setting anti-aliasing from 4x to 8x in Heli-x I see no improvement in picture quality but system performance suffers a lot.
2) when setting the mirror window size in the VR setting dialogie to say 2400 * 1800 (double both dimension of the default setting) the performance greatly suffers and no changes in picture quality.
3) when going into Steam VR settings - setting the resolution per eye from 100% to more also does not improve anything but the performance suffers.
Does anyone else with the G2 / SteamVR recognize this and can point me in the right direction??
In addition I noticed that other applications (DCS, testHMD) have a pxeldensity setting that (at the cost of performance) really smooths out the aliasing - what I hope to achieve in Heli-X. Is this something to-be-supported in Heli-X?
thx, Matthijs
I'm still new to VR and busy figuring out how to get the most out of the visual settings for the applications I like to run on my new G2 (first VR set). Running on a GTX 1070 8GB which seems to do OK so far.
I'm trying to get better anti-aliasing / smoother model in Heli-X. However, nothing I change in the settings seems to give me that. I tried the following:
1) when setting anti-aliasing from 4x to 8x in Heli-x I see no improvement in picture quality but system performance suffers a lot.
2) when setting the mirror window size in the VR setting dialogie to say 2400 * 1800 (double both dimension of the default setting) the performance greatly suffers and no changes in picture quality.
3) when going into Steam VR settings - setting the resolution per eye from 100% to more also does not improve anything but the performance suffers.
Does anyone else with the G2 / SteamVR recognize this and can point me in the right direction??
In addition I noticed that other applications (DCS, testHMD) have a pxeldensity setting that (at the cost of performance) really smooths out the aliasing - what I hope to achieve in Heli-X. Is this something to-be-supported in Heli-X?
thx, Matthijs