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Physics engine

Posted: 06 Mar 2010 19:12
by ZeXx86
Hello
I've got suggestion for improvement of Heli-X physics engine
It is hard to describe, but when you e.g. falling into ground and then push throttle to maximum, it is not so smooth...
You can see what I mean in this video http://www.youtube.com/watch?v=p8t41avFuCc at 0:45 or 0:59 to 1:17.
Or something like this in phoenix http://www.youtube.com/watch?v=uK3_1NpQ ... re=related.
It is little different in each model, especially between e.g. trex600-6s and trex600nsp.
Next thing I think that it should be more responsive to throttle changes (more unstable) in different aileron/elevator heli angles (not an gravity force). For example when I push elevator stick forward, heli should fall little bit to ground. Here I think it is so smooth.
I know it is hard to implement, but it is only my suggestion for more realistic feel.

Re: Physics engine

Posted: 17 Oct 2010 13:12
by ZeXx86
Well, I check that simulation is much realistic with soft camera mode (vertical and horizontal) - then it feels mostly like with PhoenixRC :)

Re: Physics engine

Posted: 17 Oct 2010 13:33
by Michael
Yes, that is what we have learned during the edvelopment: The camera mode is crucial for the feeling of realism of the pilot. Strange but that is our experience....

Michael

Re: Physics engine

Posted: 17 Oct 2010 14:59
by ZeXx86
I think it could be enabled by default - only problem is when helicopter flies near pilot, because speed of the camera rotation is not so fast.